Game design and development is interdisciplinary by default. My core work lives at the bridge of systems design, simulation modeling, game theory, HCI, and AI experimentation. I approach design as structured decision architecture: rules, incentives, constraints, and behavior under pressure.
I received a Bachelor's in Game Design from Full Sail University (2021). Previously, I developed immersive VR simulations at Interplay Learning for clients including Carrier, ITI, and Goodman, and later built Unity-based AI gameplay prototypes at GRX Immersive Labs. Under Occybyte, I now focus on systems-first design spanning rapid prototyping, economy modeling, and emergent behavior research.
I am also a recipient of the 1517 Fund Medici Project Grant.
I operate Occybyte with a hybrid model that blends startup agility with long-term independence. The design-build-iterate rhythm is central, but the goal is not a rapid exit. The goal is resilient systems that stay coherent as complexity increases.
A game designer is a systems designer at the core. My lens is shaped by strategy, tactical systems, military realism, low fantasy, and simulation theory, with room for experimental mechanics that test new forms of play.
My technical focus emerged from early fascination with signal relationships, particularly how light pulse rates in strobe devices correspond to audio frequencies. That connection between visual signals, temporal patterns, and acoustic output still informs my approach to information encoding, randomness, and system behavior.
The work extends from recognizing that information systems often contain structural patterns conventional methods overlook or destroy. Current research focuses on identifying and preserving these patterns through simulation, transmission, and transformation.
Current consulting areas are listed on Services.